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- property frameToGo
-
- on mouseDown me
- sprite(me.spriteNum).moveableSprite = 1
- sprite(me.spriteNum).blend = 50
- end
-
- on mouseUp me
- sprite(me.spriteNum).moveableSprite = 0
- myPosAktV = sprite(me.spriteNum).locV
- sprite(me.spriteNum).locV = myPosAktV
- myPosAktH = sprite(me.spriteNum).locH
- sprite(me.spriteNum).locH = myPosAktH
- sprite(me.spriteNum).blend = 100
- end
-
- on setupGo me, param
- case param of
- "b1":
- play movie "data/ac.dir"
- "b2":
- play movie "data/acaddon.dir"
- "b3":
- play movie "data/blitz.dir"
- "b4":
- play movie "data/breed.dir"
- "b5":
- play movie "data/cpanzers.dir"
- "b6":
- play movie "data/cossacks.dir"
- "b7":
- play movie "data/ga.dir"
- "b8":
- play movie "data/grom.dir"
- "b9":
- play movie "data/hah.dir"
- "b10":
- play movie "data/lula.dir"
- "b11":
- play movie "data/neocron.dir"
- "b12":
- play movie "data/nml.dir"
- "b13":
- play movie "data/psycho.dir"
- "b14":
- play movie "data/tkg.dir"
- "b15":
- play movie "data/vultures.dir"
- "b16":
- frameToGo = 10
- "b17":
- frameToGo = 20
- "b18":
- frameToGo = 30
- "b19":
- frameToGo = 40
- otherwise:
- frameToGo = "Menue"
- end case
- end
-
- on exitFrame me
- if not voidp(frameToGo) then
- go(frameToGo)
- end if
- end
-